

My old playgroup's mantra was "no need for math, you win", and more often than not, when someone insisted the math be done, that mantra held true. Craterhoof Behemoth is the boogeyman of casual EDH, and for good reason. It's probably been obvious for a while now what the #1 card on this list was going to be, if it wasn't already obvious the very second you saw the criteria. Which is sort of the whole mantra of Overrun, isn't it? If you have three or more creatures, things get out of hand, fast. Two would be 22, three would be 26, and five would be 41, and that's with just two of the most common lifegain creatures on the board. Well, in this specific scenario, gaining one life prior to combat would result in 18 possible combat damage. How much worse can that get if the lifegain deck actually, you know, gains life? If they went straight to their attack step, those would become a 3/3, a 6/6, and a 5/5 respectively, all with trample, for a total of 14 possible damage. Right now, the lifegain player has a 1/1 Soul Warden, a 3/3 Ajani's Pridemate (it got a +1/+1 counter from Bogbeast coming into play), and another 3/3 in the form of Bogbeast itself. let's do some quick math for the next turn to see if we're dead or not. Immediately the tone at the table shifts.

Routinely I'll see a small board of just two lifegain creatures, like Soul Warden and Ajani's Pridemate, and then Blossoming Bogbeast comes down. Blossoming Bogbeast gives lifegain decks a huge threat, even if they only have a few creatures. While it's not for every deck, there's a reason this Witherbloom staple has made the list despite just being printed in Strixhaven.
